Trapstar 0 Game link: https://www.roblox.com/games/1509515037/Metal-Detecting-Simulator Money and Levels [hide] game:GetService"RunService".RenderStepped:Connect(function() local dig = workspace["__REMOTES"].Dig local add = workspace["__REMOTES"].Index local sell = workspace["__REMOTES"].Sell size, bpsize = string.match(game:GetService("Players").LocalPlayer.PlayerGui.Stats.Frame.Storage.Amount.Text, "(.*)/(.*)") local coin = "Unobtanium" dig:FireServer("Stop", coin, bpsize) add:FireServer("Add", coin) sell:FireServer() end) [/hide] Get Everything [hide] local dig = workspace["__REMOTES"].Dig local add = workspace["__REMOTES"].Index local sell = workspace["__REMOTES"].Sell size, bpsize = string.match(game:GetService("Players").LocalPlayer.PlayerGui.Stats.Frame.Storage.Amount.Text, "(.*)/(.*)") for i,v in next, game.ReplicatedStorage.Assets.Artifacts:GetChildren() do local coin = v.Name dig:FireServer("Stop", coin, bpsize) add:FireServer("Add", coin) sell:FireServer() end [/hide] Quote Share this post Link to post Share on other sites
jakejoke 0 Game link: https://www.roblox.com/games/1509515037/Metal-Detecting-Simulator Money and Levels how do you do it?? Quote Share this post Link to post Share on other sites