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  1. Hardpoint in Black Ops 7 Ranked doesn't reward "pretty good." It rewards the team that gets there first, sets up, and doesn't panic when the hill turns into a blender. If you're trying to tighten things up fast, watching how a CoD BO7 Bot Lobby is structured can actually help you spot the timing windows you keep missing—breaks, trades, and when to stop ego-challing and just live for five more seconds. Primary Picks That Actually Win Maps Right now it's basically a two-gun life, and you'll feel it the second you queue. The M15 Mod 0 is still the "do everything" rifle for a main AR. You can post up, you can shoulder corners, and the recoil doesn't punish you for taking a longer lane. It's the gun that lets you hold a setup without constantly second-guessing your fights. Then there's the Dravec 45, which is the opposite energy. If you're the one sliding first, checking the close left, and trying to crack a hill open, it melts. You don't need to overthink it—pick the role your team needs and lean into it. Secondaries And The Boring Truth The pistol slot is less "preference" and more "ruleset reality." With the Velox and Coda off the table in comp, the Jager 45 ends up in everybody's pocket. It's not flashy, and it's not meant to be. It's for that moment when you're mid-fight, your primary clicks dry, and you can't afford a reload. Swap, get the kill, and get back to rotating. People who treat it like a backup plan, not a main weapon, usually live longer. Perks, Greed, And Staying Alive On Hill If you're not running Perk Greed, you're giving up free value. Four perks just fits Hardpoint too well. Ninja is the obvious one—sound is everything, and loud footsteps get you pre-aimed into next week. Fast Hands keeps your tempo up when you're constantly swapping, reloading, or tossing gear. Dexterity helps you move like you mean it, especially when you're hopping in and out of tight doorways. And that fourth slot should almost always be Flak Jacket, because the hill is basically a fireworks show and you can't win time if you're respawning every nade cycle. Equipment That Holds Time The Trophy System is the closest thing BO7 has to an "objective tax." No Trophy, no hill, simple as that. Stack it with frags to clear a heady and stuns to slow a push, and you'll start seeing breaks that used to feel impossible. If you're also trying to speed up your progress outside of matches—like grabbing currency, items, or other services without the usual hassle—that's where RSVSR fits naturally, because it's built for players who want to stay focused on playing rather than grinding menus all night.
  2. Hardpoint in Black Ops 7 Ranked doesn't reward "pretty good." It rewards the team that gets there first, sets up, and doesn't panic when the hill turns into a blender. If you're trying to tighten things up fast, watching how a CoD BO7 Bot Lobby is structured can actually help you spot the timing windows you keep missing—breaks, trades, and when to stop ego-challing and just live for five more seconds. Primary Picks That Actually Win Maps Right now it's basically a two-gun life, and you'll feel it the second you queue. The M15 Mod 0 is still the "do everything" rifle for a main AR. You can post up, you can shoulder corners, and the recoil doesn't punish you for taking a longer lane. It's the gun that lets you hold a setup without constantly second-guessing your fights. Then there's the Dravec 45, which is the opposite energy. If you're the one sliding first, checking the close left, and trying to crack a hill open, it melts. You don't need to overthink it—pick the role your team needs and lean into it. Secondaries And The Boring Truth The pistol slot is less "preference" and more "ruleset reality." With the Velox and Coda off the table in comp, the Jager 45 ends up in everybody's pocket. It's not flashy, and it's not meant to be. It's for that moment when you're mid-fight, your primary clicks dry, and you can't afford a reload. Swap, get the kill, and get back to rotating. People who treat it like a backup plan, not a main weapon, usually live longer. Perks, Greed, And Staying Alive On Hill If you're not running Perk Greed, you're giving up free value. Four perks just fits Hardpoint too well. Ninja is the obvious one—sound is everything, and loud footsteps get you pre-aimed into next week. Fast Hands keeps your tempo up when you're constantly swapping, reloading, or tossing gear. Dexterity helps you move like you mean it, especially when you're hopping in and out of tight doorways. And that fourth slot should almost always be Flak Jacket, because the hill is basically a fireworks show and you can't win time if you're respawning every nade cycle. Equipment That Holds Time The Trophy System is the closest thing BO7 has to an "objective tax." No Trophy, no hill, simple as that. Stack it with frags to clear a heady and stuns to slow a push, and you'll start seeing breaks that used to feel impossible. If you're also trying to speed up your progress outside of matches—like grabbing currency, items, or other services without the usual hassle—that's where RSVSR fits naturally, because it's built for players who want to stay focused on playing rather than grinding menus all night.
  3. People tell you to treat every stranger in ARC Raiders like a problem waiting to happen, and they're not wrong. You spawn in, you're already counting exits, and you're already assuming the guy in the distance is lining up a shot. Even when you're just browsing ARC Raiders Items to get a feel for what's worth hauling out, the same thought hits you: if it's rare, someone's gonna try to take it off you. That's the mood of an extraction shooter. Paranoia isn't a tactic, it's how you stay alive. The Weirdest Inventory Move This is why one clip making the rounds feels so off-script. A player walked up to a geared stranger and did the classic "I'm hurt, I need a bandage" routine. Nothing special, except they made a show of "clearing space" and dropped a Bobcat Blueprint right into the grass. That blueprint isn't some throwaway craft scrap. People chase it for hours because the Bobcat melts, and the schematic is basically a golden ticket. Dropping it like that is the kind of mistake you remember for a week. Most raids, you'd hear one burst of gunfire, then watch your best loot get vacuumed up by someone who doesn't even say a word. When Nobody Shoots But the stranger didn't move. No crouch-spam. No "oops, thanks." They just stood there while the owner shuffled their pack, grabbed the blueprint back, and tried to keep things casual. That's the part that messes with your head. In this genre, the betrayal usually comes fast, like a reflex. So when nothing happens, it feels suspicious in a different way. The owner actually chased the guy down later, across the map, just to ask the question every player was thinking: why didn't you take it. And the answer wasn't clever or smug. It was plain: "Because it was yours." Karma Hits Immediately That one line flipped the whole raid. Instead of treating it like a near-miss, the owner came back and handed the Bobcat Blueprint over for real. Not as a trade. Not as a joke. Just a straight gift. You can almost hear the panic in the follow-up, too: put it somewhere safe, slot it if you can, and get out right now before a third party shows up and ruins the moment. It's funny how quickly a good deed turns into a frantic extraction plan. And it's even funnier that the rarest loot in the story didn't come from a boss fight, but from someone choosing not to be a thief. What It Says About Raids Most of the time, you should still play smart, keep distance, and assume the worst. That's just ARC Raiders. But every so often you run into a player who doesn't treat kindness as weakness, and it changes the vibe for a minute. If you ever see someone fumbling their inventory or asking for help, you don't have to become their best mate, you can just not ruin them. And if you're trying to gear up without praying for miracle drops, it doesn't hurt to know there are other routes to progress, including places to buy ARC Raiders Items when the grind starts feeling endless, and you'd rather spend your raid time actually playing than staring at empty pockets.
  4. I used to treat the Focusing Stone Relic like a random drop, but it's not. It's a picky little quest with one real "start" moment, and if you miss it, you'll waste a whole run wondering what went wrong. If you're warming up first or testing routes in a CoD BO7 Bot Lobby, you'll notice how strict the triggers feel once you hop back into a live match, so slow down and do the setup cleanly. Kickoff At The Cabin Bar Go straight to the cabin area and get inside. You're hunting the bar counter, not a boss or a glowing marker. There's a line of wine bottles sitting there, and this is where people mess it up. Don't shoot them. Walk up and melee them, one at a time, from left to right. No skipping, no "close enough." Each bottle should pop out with a tiny smoke puff as it disappears. When you've done the full sequence properly, you'll usually get that nasty demonic laugh or a short confirmation sound. No sound means no quest—either the order got broken, you hit one twice, or you were a step too far away. Prep Before You Gamble Your Essence After the laugh, you're heading to the industrial zone around the Flame Trench and the rocket infrastructure. Look for a trial computer with a yellow interface—different vibe from the normal terminals. Here's the brutal part: starting it forces you to forfeit all your essence. It's not a warning, it's a wipe. So spend first. Grab perks, finish your weapon upgrades, top off armor, and sort your loadout like you're about to play with no wallet. Lots of squads slap the button with 15–20K still on hand and then act surprised when they're broke and underpowered. Surviving The Sinister Trial Lock-In The moment you activate it, you're basically jailed in the Flame Trench while the trial runs. Expect elites and those armored tanks that don't flinch at weak fire. Since you can't buy your way out, movement becomes your budget. Use the vertical lines—hop ledges, cut through corridors, keep the pack strung out so you don't get pinched. Watch the crafting table nearby too; if you can refresh your vest there, it's huge because plates aren't coming from a shop anymore. Prioritise the high-threat enemies, keep a "don't get cornered" lane in your head, and wait for the Trial Complete notice to pop. Claiming The Relic And Keeping Momentum When the completion prompt hits, the Focusing Stone Relic unlocks right there, and you'll feel the run settle down because you're no longer scrambling every fight. Don't linger in the trench celebrating—grab what you need, reset your team spacing, and rotate back into your normal objective flow while you've got breathing room. If you're still practicing timing and spawns, doing a few rehearsal runs in a BO7 Bot Lobby can help you nail the bottle sequence and the terminal route without burning your best attempts on messy mistakes.
  5. Captain Hartlin is one of the greatest barriers in Path of Exile 2. He is a ruthless marksman. He is quick and lethal in his attacks. You can not just get up and fight him. You need to know the battle field and make the best use of your PoE 2 Currency. The arena is circular. It has little cover. It is your movement that is most of a test. His standard assault is a volley of projectiles. These shots hurt a lot. They come out quickly. You must be rounding him the whole time. Do not stop moving. It is a good tactic to remain in the middle. It gives you time to react. It is quite dangerous to get too close. He is shot in the point-blank gunshot. It can kill you instantly. It becomes a battle when he is two-thirds healthy. He gains new abilities. And he will make a flight to the extremity of the arena. He shouts a warning line. Then he starts to pour a sniper bullet. One will see a large beam on the ground. It shows the path of the shot. You have to go at right angles of the beam. And do not flee straight away. You will get hit. His shrapnel grenade is another threatening gesture. He throws a canister which bursts into pieces of metal. The fragments are very extensive. They leave burning ground. You do not want to stand that. It limits your space. Watch where he throws it. Go to the untainted side of the arena. You need to position your PoE 2 Currency well to ensure that you do not waste it repairing it. The last stage is the most violent. Hartlin turns more violent. He employs all his powers one right after another. The arena is filled with danger. You must stay calm. Everything comes second to avoidance of the sniper shot. Find opportunities to counterattack following his completion of a big move. Do not get greedy. It is better than a dangerous assault that has been successfully achieved. It is important to control your flasks. You will be on the move all the time. Priceless are your life flask charges. Keep them in case you are safe a few moments. A Quicksilver Flask is very useful in repositioning. You can get a Granite Flask and save yourself a minor error. Death is a time, resource, and PoE 2 Currency waster. A good plan will spare your Currency on better equipment.To learn more about Poe 2, please follow U4gm.